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The game creators club
The game creators club





the game creators club

SpriteBatch.DrawString(font, BackgroundColor.ToString(), new Vector2(11, 11), Color.White) SpriteBatch.DrawString(font, BackgroundColor.ToString(), new Vector2(10, 10), Color.Black) This is the control that will display the color being debugged.Īdd the following public field to the new ColorControl public Color BackgroundColor = Color.CornflowerBlue Ĭhange the contents of the ColorControl’s Draw method to contain: GraphicsDevice.Clear(BackgroundColor) We will be adding this control to the form later. While we have the properties window open, we can change the Assembly Name to XNAVisualizerĭelete the SpinningTriangleControl from the project. Under the Application tab change the Output Type from Windows Application to Class Library Rename all of the namespaces to XNAVisualizer.Ī shortcut for renaming all of the namespaces is to change one name and then click on the dropdown it makes and select “Rename ‘WinFormsGraphicsDevice’ to ‘XNAVisualizer’Ĭhange the project type from Windows Form to Windows Library.ĭouble click on the Properties node in the Solutions Explorer. Open the solution file and rename the project in the Solution Explorer Rename the solution file to XNAVisualizer.sln Start with the Educational Example: WinForms Series 1: Graphics DeviceĮxtract this to a new folder called XNAVisualizer We want our windows form to actually utilize XNA and there is no reason to reinvent the wheel. We will be altering the earlier steps a little since we are going to start off with a Creators Club Online Educational Example. Copying the compiled assembly into one of two folders so Visual Studio can load it and use it.

the game creators club

Add the assembly attribute DebuggerVisualizer setting the appropriate properties.Override the Show method from the abstract class.

the game creators club

  • Create a class and make the class inherit from the abstract class DialogDebuggerVisualizer.
  • Typically one would do the following steps to create a normal visualizer: We need to do a few more things to get the visualizer be a Windows form that utilizes XNA. When creating a debugger visualizer there are a few steps that have to take place. In this tutorial we will be creating a color visualizer. We could also actually display the real color instead of just the color name or RGBA values. We could make it into a table structure that actually represents the Matrix. For example, the value of a Matrix variable is displayed as simply a string. When we look at data while debugging, sometimes the default representation isn’t quite good enough. In this tutorial we will take it a step further and create a debugger visualizer. In the first tutorial we talked about some of the advanced debugging techniques.







    The game creators club